Ah, the tangled mess of things we make and change. Check here to see what I exactly did if you don't simply dig what the front page says.
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September 3, 2008 - Been awhile! I'm 25 as of today. It means a lot of things and also very little. I haven't updated this thing in like forever and I'm beginning to have doubts I'll ever actually be truly active with stuff people can enjoy ever again, but I'm leaving a lot of it here just for you people. Also, apparently some automated blog thing linked to the IAQ article on Wikipedia (written by The Green Herring) so I figured I'd make sure everything was still up and present for looking, for those of you that have journeyed here from there. Thanks for reading my stuff, dammit.
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October 8, 2006 - After staring at this for several minutes on end following the typing of the date, I can now proudly announce a new release that, in fact, had a previous release but wasn't really revealed here on DLabs four months ago. I call it... Aberrant Sandglass. It's an IAQ remake of an old roleplaying thing I did with a group of friends a little over seven years ago, and set to be an epic foray into... well, whatever it is about IAQs that are epic. This release has Chapter 0 (the prelude) and a little over half of Chapter 1 in a 680+ kilobyte package. If you want to read it now, head to the stuff section. See? I hotlinked it just for you.

Click my hotlink, dammit.
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September 11, 2006 - Stuff section. New IAQ. D12/R Suite, five years after the very first one was released! It's about time they had a sequel. It's about time I had an update. Don't expect another one OR a site rehaul, because man, I just don't do that, you know? Looks like you have more things to read now, dammit!
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April 1, 2005 - Dead Horse V8: Missionary Position Lost, the final Dead Horse V IAQ, is now up. No joke. Suspicious timing aside and all. It's in my stuff section, and I'm still operating on the thought that you know where to find it. THE ONF4 SLUMP IS DEAD !!!
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January 1, 2005 - Happy new year. You're probably only looking back at this because you're curious about what DLabs has to offer when Misteroo's not doing everything for it. This many months later, I still have no new contributions. Blame a massive burnout after ONF4. This, hopefully, will be changing soon. DHV8, TarAndFeatherCraft, and Capitalist Quest Online are the first three things I ought to take care of. You've had over half of a year of a head start... this goes for ALL of you IAQers that're reading this. I'm disappointed! You should be too. ALL of you. Oh, there's now an entry for the 24 Hour IAQ contest from July '04 in the "Stuff" section, too.

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May 9, 2004 - Well, that's all over with. "That" being "ONF4." Check my stuff page for that. I gotta get used to updating this thing far more often. Well, my progress page on the main site should tell you what I've been up to. Sorry to remain silent for so long.

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January 24, 2004 - Another minor update not publically posted, just another ONF4 preview in the "In Progress" section in my stuff. You know where that is. Hopefully.

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January 19, 2004 - First update of 2004. Not that I really added anything other than a blurb on Orochinagi Fighters 4 in the "stuff" section, nothing new. That's why I didn't bother updating the page. See my to do list if you haven't, and you'll know what's up next. Hopefully that'll also include a functional "other things" page like I've been promising. Maybe.

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December 20, 2003 - Dead Horse V7's up! That thing was a trip. It's the first "serious" foray into using HTML for IAQing, and so far I think it turned out better than V5 and V6 did. You guys know where to find it! It's also the last of the 24 hour IAQs here. I really nearly killed myself. When I tried to go to sleep, I had some really vivid images play through my head. I'm not sure if that was my life flashing before my eyes or some latent muse, but regardless I think that's a sign that I've reached my limit in terms of single day productivity and deadlines. If V8 happens, it's going to be done in a normal fashion. Or, maybe I'll just do it in 48 hours. Heh. We'll see. Until then, enjoy V7. This one, I can be proud of.

ONF4... you're next. Once I get those final eight revisions for some of the sheets, that is. SHIBS!!!

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December 8, 2003 - Whew, a lot's happened. I don't have much to show for it, but I'll break it down for you in short. Two pieces of "art," a fanfic from last year, and a nifty new post on the news admin thingy at DL's main page. ONF4's coming along A-OK, and I'm expecting the first version of the final compilation to come in Janurary '04. That's basically the main reason why I haven't put much of anything up, but fear not. Once ONF4's over, I can really start concentrating on smaller projects. The next two you should expect to see otherwise are DHV7 and D12/R R2 - the first hopefully before Christmas, the second sometime during early '04 (maybe also in Janurary along with ONF4). No, I haven't fixed the broken link in the "other" page, but next time I'll probably have some stuff to share. Really. I mean it. Granted, I think you guys are waiting more for AHTM3 than anything... can't help that, I guess. Read my stuff, dammit! If you already did, go and read it again!
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September 13, 2003 - 62 of the presumed 70 complete sheets of ONF4 have now been archived and made available for public viewing! Due to the size of this project, this is going to take a while to complete. While ONF4 has little to do with Disaster Labs, it's a huge milestone for both IAQing and creative projects at Orochinagi in general. Get the archive and check out the character sheets!
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August 19, 2003 - Nothing terribly new here, but soon I hope to host most of the likely final draft sheets for ONF4 as a preview. You may have also noticed that the to-do list has been removed. Due to this new progress page for all members of Disaster Labs, there no longer was a need for one. If any projects are missing from the new list, it's because they're either not in production, or are cancelled. That's all for today.
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July 18, 2003 - Okay, it's really July 16, but bite me. There's something I wanted to release that day, but due to a funky schedule I've decided to release it early. You're a big boy/girl now, so I don't need to direct you to the stuff and to-do list sections to see what it is I exactly added and removed respectively. Hint: it starts with a "Matt" and ends with a "Fighter." Off you go now!
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July 5, 2003 - Disaster Labs is back! Hooray! So's my page. Still no real new content, just an edited to-do list.
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May 24th, 2003 - A month later, and all I have up for grabs is the fully documented ONF4 prank over in the stuff section. Next update, there will be the awful MattFighter. It won't be worth the wait, trust me.
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April 16th, 2003 - Clash of Galaxies, my flagship IAQ, is finally up and readable! You know where to go. I also made a few edits and one addition over at the to-do list.
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April 4th, 2003 - The stuff section now has both Dead Horse V5 and Dead Horse V6 up! That's it for the series... for now. I don't like them as much as V4, but you may beg to differ.
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April 2nd, 2003 - A new "art" mini-section in the stuff section! Small details on what I did for this year's April Fools' Day; this will be updated again in a couple of days. I'm also thinking of releasing V5 and V6 together this Friday since I currently don't believe they measure up to some of the previous episodes. Well, we'll see.
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March 31st, 2003 - Nothing special. DHV6 stricken off the to-do list because it's done! It'll be posted up on April 11, 2003.
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March 28th, 2003 - More stuff in my stuff section. Dead Horse V4! Skmcbrjklzydnim! My entry to the old ADVENTURERS! FAQ contest! That'll keep you guys busy for a while, yes? I'm pretty sure I put something else here too... hm. Where did I put it?
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March 20th, 2003 - Everything should be up and ready to go now, I think. The stuff section has all the good... stuff, so go there. Maybe I'll add more to the other sections later.
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No archives yet. When there are archives, I'll do them as bi-monthly. I'm not sure if I'll actually be updating all THAT much, you know?

See? The index told you I updated.

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This page was made using Notepad, and was first published on March 20th, 2003.