Stories
IAQs
"Art"

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Stories

I can't write IAQs forever. Actually, in fact, I've written a lot of stories in the past. Lots of short ones that never got anywhere, but most of them have been lost to time. Even so, writing's my main talent, so I'm going to start making more use of that with things that likely have a bit more universal appeal. Listed here are the stories I've decided to make public for your viewing pleasure... or displeasure.


- April the 25th
November 25, 2002

Don't let the title throw you off. It was made on 11/25/2002 for a fanfic contest at Orochinagi from over a year ago, which won second place. The fanfiction in question is of the King of Fighters series, where I tried to write about a normal day of a normal guy who just happens to catch a couple of fugitives trying to live life day by day after the fall of NESTS in a format not unlike a livejournal entry. In this case, they try to play a game of bowling. This was written extremely quickly (three hours in fact), and it shows. The character Sam T. Marble is based off of an old childhood one I've decided to reincarnate into a pretty lazy loser for a future project that's based around, well, making projects. As far as fanfiction goes, though, don't expect much more of that out of me - I've got the creativity to make something original and nifty, and very soon I hope for that to come to fruition. Anyway, enjoy.



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IAQs

I write (and have written) a lot of these things. While IAQ means "Indoor Air Quality," today we're talking about "Infrequently Asked Questions." The term has been around for a while, but Fritz Fraundorf first coined the term "IAQ" for walkthroughs and strategy guides of games that don't exist; usually these are satirical in nature. Beath of Flams started a brief but cool phenomenon in 1999 (though it wasn't Fritz's first IAQ, in fact he made something before he called these IAQs!), but has since died out. I still find a lot of enjoyment in writing these things; maybe you'll like them too.

Here's a list of things I've written in the world of IAQs.


FINISHED AND COMPLETED IAQ STUFFS


- Daigohji, Twelve, and Rikka Racing (aka D12/R R)

My first finished IAQ, a short and sweet satirical look at really bad mascot racers and the declining production values of PC game makers. It's good for a quick laugh. This won't be the end of the troublesome trio and Baron Suck; an almost totally unrelated (to racing, anyway) sequel's been planned. Then finally put into effect.

- Clash of Galaxies

This really told the world (or whatever parts of it cared) that IAQing lived. The current largest finished IAQ to date at almost 2 MB (text), this was a crossover fighter between my characters and those of a friend of mine. A lot of memories are stockpiled here, and I fondly refer to it as my first completed big project. This is the latest public version, which was hosted by my friend Shiba (thanks buddy!) and now you can find it here. Yay! It's slightly outdated and this is a little bit sloppy compared to my later works, but there's always the chance I'll probably do a little more with it. You know I might. We'll see. Note that the contact info is a bit outdated; I'll fix that up prim and proper sometime later.

- Orochinagi Fighters III: The King of Karate 2003

I'm a regular over at a message board named Orochinagi. I did something really retarded called the "King of Spammers," a big battle thing between posters. It bit, but it inspired a friend of mine I call "Shibs" to do a big fighting game IAQ called Orochinagi Fighters. It fell apart, but it wasn't the end; another poster (and also a friend) named PenPen went and made the sequel to the unreleased IAQ. It was called Orochinagi Fighters II: The Orgyfest. Of course, most of the posters half-assed their entries and it took quite a while for PenPen to move it all to an .html file, but he did it. People asked who was going to do ONF3, and... well, that's where I came in. Due to the number of half-hearted movelists in ONF2, I made the character sheet simpler (based on Capcom's Power Stone 2 to be exact), and took it from there. This is really only enjoyable if you're a regular at Orochinagi, but I figure I'd put it up to show you people the things I do. This zip file also includes the first draft character sheets for completion's sake.

- The Dead Horse V Series

Ah, these. I've been challenging myself by writing a couple of dopey 24-hour IAQs. I decided I'd make fun of the Megaman X series by creating a toilet humor-filled written parody. I've written each installment within 24 hours or less, and each one corresponds to the same game. (Example: Dead Horse V2 makes fun of Megaman X2). The Megaman X series is copyrighted by Capcom. There, legalese is out of the way. Enjoy!

Dead Horse V - The first episode! The newly-awakened cybernetic undead horse with a gun up its butt, Dead Horse V, fights against the tyrannical Cash Dog Remake named Latin. I was just testing the waters here, so it's probably the least funny in the series. Watch how V establishes himself as a newborn Megaman X parody while his friendly neighborhood Zero ripoff, Tresni Fles, hogs all the spotlight. Ass.
Dead Horse V2 - The first sequel! Dead Horse V finds new challenges and headaches in the form of the One-Shot Wonders. The Cash Dog Remakes this time around are based on individual DL members (nevermind the fact this was made before we formed DL). Tresni Fles' name changes for no apparent reason as the story revolves around trying to put him back together. Or does it?
Dead Horse V3 - Here we go again. Yay! Tresni (which isn't his current name) is back to hog the spotlight as the futuristic genius IAQ writer known as "#1" (based on a friend of mine who is an IAQ writher who is not futuristic and may or may not be a genius) takes up the spotlight as a front for... oh, you know already. A certain unpleasant somebody comes back and screws up the formatting. This *really* throws a lot of sharp jabs at MMX3's gameplay fallacies, and thus you'll enjoy it more if you've played that game. This kind of applies to every V episode really.
Dead Horse V4 - It's time for the Playstation trilogy! This is the episode that'll make people wonder why this is called Dead Horse V4 and not Tresni Fles 4 (or whatever the hell his new name is now, I just can't keep up) as the heroes deal with a failure to communicate with the current most powerful Cash Dog army in the world, Spritecomicfaction. This would be my favorite of the series. On top of that, I think this might offend the most people. :D
Dead Horse V5 - The half-assed nostalgia jam-packed episode that attempts to take this whole Latin Bug BS seriously, with sometimes hilarious and usually esoteric results. Playing MMX5 is almost a prerequisite, and it helps if you know a lot of my old works. In fact, that's probably the only way anybody can really enjoy this one.
Dead Horse V6 - The final 24 hour IAQ for the series, Dead Horse V and friends are forced to cough up an even more half-baked sequel than V5... and this is what they come up with. Using bosses based on fan input and discontinuity errors galore as Dead Horse V investigates the Gimmick Phenomena, I can't think of a suitable adjective. Much like V5, this becomes considerably better if you've played the respective game; in this case MMX6.
Dead Horse V7 - The really really final 24 hour IAQ for the series. Dead Horse V quits his job after a dispute best not left elaborated, giving way to the rise of LAN buddies Tiberian Sun. That is, until a certain colorful individual decides to defect to Quality Control. The usual ensues. The first "serious" HTML IAQ, Megaman X7 gets its comeuppance. If you've played it, you'll probably like this. Believe it or not, I didn't play MMX7 prior to writing this at all. Here's to hoping I find that under the christmas tree. Fun to wish, ya? (UPDATE: It sure was. It kicked my ass.)
Dead Horse V8: Missionary Position Lost - It's Megaman X8 and Command Mission in a blender, then fed to your little brother or sister. The first and only 48 hour IAQ for the grand finalé of the entire series. A huge cast of characters assemble in the largest Dead Horse V IAQ ever where Earth finds this stuff not so funny any more, the coming of the On-Demand Cash Dogs, the mystery of the Farce Putty, the more or less nonsensical rise of the Revolution army, the heroic efforts of the Insurrection which is totally not the same thing as the Revolution, and the absolute last time Latin will be here. Really. As if anybody complained about him in the first place. Oh, V's butt is also on fire. Won't you join him on one last magical journey, then sue for refunds?

- MattFighter

Ah, my original IAQ attempt... and one of the IAQ world's greatest blunders. Hey, what's this doing in the "completed" section? Hmm. Maybe I should click on it, download, and see. It is my first ever IAQ, but something doesn't seem right about it. Can you figure out what it is? Of course you can. See for yourself. You don't have to tell me, chances are I already know and I'm just leading you on as you read the single greatest bit of self-parody ever written. The original copy is included as a bonus... or a curse. You decide!

- Orochinagi Fighters IV: The Seventh Requiem of the Judgement

Clash of Galaxies, move over. This is the new largest IAQ ever made. The fourth and final installment of the Orochinagi Fighters series, first started with my friends Sheba and The Green Herring. The movelists are all far more technical than any other make-believe fighting game project ever conceived. Sound boring? I suppose, but it's still a landmark in itself. Broken into multiple files for ease of reading on slower machines. The fact this thing even got completed is a miracle in itself, and is a worthy read for anybody who still holds interest in IAQ technobabble these days. A very worthy read, indeed, as this marks the end of the Orochinagi Fighters legacy. At 5MB unzipped (rounded up), you'll be occupied for a long time to come. Made for the Orochinagi community, but some of you may find it entertaining... or just a select few.



INCOMPLETE IAQ STUFFS

I've written a couple of incomplete IAQs as well. I'll break them down for you.

- Skmcbrjklzydnim

Ah, my old RPG IAQ. This one's actually a bit of a cult favorite. It stars this blue-haired main hero guy who speaks in non-alphanumerics. Enough said. The characters were based on Orochinagi posters (and ON poster submissions), too. Unfortunately it began to suck around Disc 3, and thus I stopped it there. There are plans to revive this later on as Skmcbrjklzydnim: Urban Legends (to mock Skies of Arcadia Legends for Gamecube, no less). Stay tuned... or don't. It'll be a while. In the meantime, enjoy the old version. Laugh at the outdated bits of vanity in the update history section!

- Twelve's ^@^#% Apartment

There's some history behind the non-alphanumeric arrangement of ^@^#%, but that's not important. This was originally to be the "sequel" to D12/R R. It starred Twelve, the least popular character. Here, he becomes a janitor at an apartment building filled with the thing he hates most - catgirls. General weirdness ensues. I don't know why this stopped, but it will be remade. The difference in this case would be that it'll star the entire trio and not just Twelve. Now, the D12/R trio has been moonlighting elsewhere (look through my IAQs and you're bound to find references and cameos), but the time has come for a full-fledged IAQ sequel. Keep checking my to-do list for updates on that.

- Matt Massey's ADVENTURERS! FAQ contest entry

About a year ago, Webrunner, the guy who does the popular RPG parody webcomic named ADVENTURERS!, ran a contest to see who could write the comic best in FAQ form. Since I was big on IAQs and it was a chance for publicity, I entered... and won. So, what's this doing under "unfinished?" I didn't do as much with it as I wanted to! Webrunner says that the comic will probably end soon as RPGs have a limited joke base. I might go and finish this if that's the case, but it'd be at the bottom of my to-do list currently. Still, it'd be a fitting tribute, would it not? Read the entry, then feel free to go enjoy the comic. By the way, Webrunner, if you happen to read this, you still owe me that pic you said was the prize. :D

- Orochinagi Fighters 4 Reluctant Redux: Axis of Orgies

I pulled a prank on Orochinagi with the rest of the ONF4 staff. Basically we tried to fool the populace that the "old" ONF4 was going to be completely dumped and that we were going to do this retarded thing instead which made fun of the development of ONF4 in the early days, as well as a few mannerisms among the submitters. Inquire within!



WORK IN PROGRESS/COMPILATIONS


- Orochingi Fighters 4 Character Sheets

There's little to no reason for this thing to still be up, but whatever. It's an early compilation of ONF4's sheets, likely due for one last update with the stuff that went unused for the final take. Filesize-wise it's bigger than the actual ONF4, but not by much. Once again, I'm known as "Emmy" over there. Required reading if you like(d) ONF4.

- 24 Hour IAQ Contest (July '04)

All the entries from the July 2004 IAQ contest. The goal? Make an IAQ in 24 hours or less. The prize? A walk-on role for AHTM3. I've no idea when AHTM3's coming out, but the turnout was far higher than I thought it would've been. Quite a few of the participants made enjoyable entries, and at the end the winning position could've went to several people. After all the rules and regulations and judgments were applied, a winner was declared. Will I host something like this again? Maybe if I can think of a worthwhile prize, yes.

- D12/R Suite

Five years after the beginning of D12/R R. A bad mascot racer was had, in honor of the equally bad mascots that sold the fictional and horrible Good $#!+ Cola. Now they're out of the limelight. They go to college in hopes of getting on with their lives. Consider that these lives are going to be led by the nutcase leader who is stuck in his glory days and can't leave the past behind, a fat guy who whines a lot and still wants his own IAQ after all this time, and the token female who hates her fans and goes AFK on a whim. But what of the archvillain Baron Suck, whose dream of removing all fun and Good $#!+ Cola from the world has been, in effect, realized? Did the developers of D12/R R finally get it right? Find out! (version w00tz!)

- Aberrant Sandglass

Among the most ambitious of IAQ projects to date, Aberrant Sandglass is an RPG IAQ based on an old roleplaying thing I did with friends a long time ago. Aberrant Sandglass is the story of Barnum Halken, his foster sister Rylia, and a handful of others as they get themselves into a big mess that involves not only the space-time continuum, but the relations between three nations: the isolationist union of multiple intelligent races on a land once thought unreachable, the sprawling overpopulated empire faced with the plight of having no further land to expand to, and the technological superpower based on an island in the northeast. Rewritten almost from the ground up with a heavy base in the ancient Mog's Realm from the heyday of AOL RP in the mid to late 1990s, Aberrant Sandglass could very well be among the finest IAQs ever made... assuming it crosses the finish line! Comes in a .ZIP file.


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Art... sort of

Honestly, I'm not much of an artist. I just started doing these stupid bad B&W MSPaint drawings on April 1st to help amplify the prank I pulled on Orochinagi. Now I think I'm hooked. To make more, or not to make more... hmm. Well, people like pictures for some reason, so I suppose including these will increase my reader base exponentially for no logical reason. After all, these are fun to make (fun of).


- Gabriel Godiamond, Laura Godiamond, and The Piccie Guy - April 1st, 2003
Medium: MSPaint

This would be the main character team of that Orochinagi Fighters 4 Relucatant Redux: Axis of Orgies joke that I whipped up in no time flat. It should be noted that a friend I call "Shibs" originally designed Laura, so he gets credit there. The other two are of my invention. All three are absolutely ridiculous and moronic to the point of becoming a potential cult classic... or something. I hope to post up almost all of the prank-related stuff in due time.

- The But-Team: But-Man, But-Girl, and But-Dad! - April 2nd, 2003
Medium: MSPaint

On the art thread for the fake new ONF4, I offered to draw other peoples' characters. Heero wanted me to draw these guys up in the same style as the previous pic, so I did so. Yes, the word "butt" is intentionally mispelled. Witness what would have been Heero's team in this prank project in living... monochrome. But-Man, But-Girl, and But-Dad (from left to right) all belong to Heero.

- Orochinagi Family Portrait 2 Reject: K'666 - October 26th, 2003
Medium: MSPaint

At Orochinagi once again, a guy named Bluebird tried to organize a drawn family portrait of Orochinagi's... colorful... people. It was coming up near the deadline and a couple of artists didn't do some pictures they were asked to, so I decided to do at least one of them out of curteousy, even if my artistry wasn't great. Belonging to a poster named K'666, he wanted to be drawn as one of his characters, a drunken warrior named Icarus. Now, obviously there's a ton of anatomical issues, but it wasn't bad for a rush job if I say so myself. He didn't want to use this in the family portrait, which is too bad... oh well. I'd like to make fun of him in this here space, but he helped me out a little a while back, so I'll consider us even. For now. Note to all elitist artists that'd love to give me pointers, I do necks a *whole* lot better on paper. In fact, it's my favorite part to draw. Mmm. Neck.

- Chaotic Destiny Concept Art: Zerlinda's Super Spring Man - November 21st, 2003
Medium: MSPaint

Yet another Orochinagi thing, this time for one of my character designs in someone else's IAQ - this one being ShadowSonic's. This isn't anything noteworthy other than a simple mock-up of the general shape/design of something said character design used. Granted, one time I gave a pretty ambiguous description of a non-humanoid character to another friend and he drew it with almost 100% accuracy to what I had in mind. Imagine that. Back to this, it's nothing special at all. I know what I did wrong (the coils especially), but it was supposed to just give an idea of what it was supposed to look like, with a minimal scale comparison to the actual character itself.

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This page was made using Notepad, and was first published on March 19th, 2003.